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- on exitFrame
- blorb()
- set the locH of sprite 16 to the locH of sprite 17 + 20
- set the locV of sprite 16 to the locV of sprite 17 - 20
- updateStage()
- go(the frame)
- end
-
- on mouseUp
- if sprite 16 intersects 2 then
- go("roachjar")
- end if
- if sprite 16 intersects 18 then
- go("munch")
- end if
- end
-